UI/UX Designer

Have you ever wanted to throw your phone across the room because an app made you click 12 times just to change your password?
Somebody designed that app. And a good UI/UX designer is the person whose job is to make sure you don't want to throw your phone.
Let's look at what this job really is, why it takes a while to learn, and how AI is shaking it up.
What is this job, really?
The simple version: a UI/UX designer makes apps and websites easy and pleasant to use.
It's actually two jobs in one name:
UX (user experience) is about how it works. How many steps it takes to order a pizza in an app. Whether you understand what to do next.
UI (user interface) is about how it looks. Buttons, colors, icons, text sizes.
Think of a kitchen. UX is where things are placed: the fridge near the stove, the trash under the sink, so cooking is easy. UI is the color of the cabinets and the shape of the handles. You need both for a kitchen people love.
What does a UI/UX designer actually do?
Talks to users to understand their problems ("I never find the cancel button").
Draws simple sketches of screens, step by step.
Designs real screens in a tool called Figma.
Makes clickable prototypes, fake apps that look real, so people can test them.
Watches people test the design and improves what confuses them.
Works with developers who turn the design into a real app.
Who needs a UI/UX designer, and why?
Any company with an app or a website people use every day: banks, delivery apps, online shops, booking services, startups. Every confused user is money lost. If people can't figure out how to pay, they leave. A good designer fixes that.
Freelance or in a company?
Most UI/UX designers work in a team inside a company or a design agency. Freelance work exists too, mostly smaller projects, but beginners usually find it easier to grow inside a team.
How much talking is involved?
More than you'd think. You talk to users, managers and developers, present your ideas and explain your decisions in meetings. It's a quiet-ish job between meetings, but not a hide-in-a-cave job.
How hard is it to learn? How long does it take?
This is one of the harder design paths to enter right now. You don't need a degree, but you do need a strong portfolio with case studies: stories that show your thinking, not just pretty screens.
First months: design basics, Figma, how apps are usually built.
Next months: user research, testing, how to explain your choices.
Usually 6 months to a year or more of serious practice before you're ready to apply for junior roles or first projects.
If you already work with people who use software (in an office, a shop or a hospital), your understanding of real users is a big plus.
You'll probably enjoy it if you:
Always notice when something is confusing and wonder why it was made that way.
Like solving puzzles more than decorating.
Are curious about how people think.
How is AI changing this job?
AI impact: Hard entry 🤖
AI tools can now generate app screens from a short description. That means the simplest junior tasks ("draw 10 standard screens") can be done much faster, and companies need fewer beginners for them. The entry door got narrower.
What AI still can't do well:
Understand real people. Why do grandparents struggle with this app? Why do people abandon their cart at step 3?
Make trade-offs. AI gives options. A designer decides which one fits the business and the users.
Work with a team and defend a decision in a meeting.
So the designers in demand today are the ones who think about the problem, not just the pixels, and use AI to work faster.
Honest downsides
Getting the first job is hard right now. Many people compete for junior roles.
Lots of meetings and feedback. Everyone has an opinion about the button color.
Your design is never finished. Apps keep changing, and so does your work.
You'll need to explain yourself. "It looks nice" isn't an argument. "Users found it faster" is.
Try it before you choose it
Here's a secret nobody tells you: you don't have to choose a profession for the rest of your life. You're picking something to try. Like a new dish at a restaurant. If you hate it, you order something else next time. No drama.
And honestly? You can't know if you'll like a job until you try it. Reading about it is like reading about swimming. Useful, but you stay dry.
So here's the tiny, safe step:
Take one short beginner course. Watch a few lessons in the evening, after work. Try a small practice task. Then ask yourself one simple question: "Do I want to do more of this?"
Yes? Great. Now it makes sense to look for a deeper, more serious course.
No? Also great. You just saved yourself months, and you can try the next job on your list.
Either way, you keep your current job while you test the waters. No quitting, no big risks, no throwing your stapler out of the window.
